You need to enable JavaScript to run this app.
Roguelikes, Persistency, and Progression
Game Maker's Toolkit
1,158,801 views
41,129 likes
How Synergies Make Slay the Spire Fun
Game Maker's Toolkit
The Rise of the Systemic Game
Game Maker's Toolkit
Wait, Didn't Arkane Already Make Deathloop?
Game Maker's Toolkit
The Slickness of Mario Kart World
videogamedunkey
What Makes A Good Roguelike/Roguelite?
PepperHead
The Games That Designed Themselves
Game Maker's Toolkit
Can we Improve Tutorials for Complex Games?
Game Maker's Toolkit
How Games Get Balanced
Game Maker's Toolkit
The Simplest Unsolved Problem in Math
Veritasium
What Makes a Good Puzzle?
Game Maker's Toolkit
Leveling Up Progression Systems
Adam Millard - The Architect of Games
Building Better Skill Trees
Game Maker's Toolkit
AI Learns Insane Monopoly Strategies
b2studios
How to Turn Movement into a Game Mechanic
Game Maker's Toolkit
Level Up Your Game: The Untapped Potential of Roguelikes
Game Developers Conference
The Two Types of Random in Game Design
Game Maker's Toolkit
The Games I Wish I Never Replayed
Razbuten
Consistent VS. Variable Roguelikes
Ptslammer
Roguelikes Are Getting Weird
Design Doc
How Video Game Economies are Designed
Game Maker's Toolkit