You need to enable JavaScript to run this app.
Balatro's 'Cursed' Design Problem
Game Maker's Toolkit
1,150,094 views
44,131 likes
The Two Types of Random in Game Design
Game Maker's Toolkit
How Balatro Was Made and Why The Creator Expected to Sell On
ThatGuyGlen
The Wackiest Mathematician Nobody Talks About
BlueJay
The Greatest Stone Card Build You've Ever Seen
Roffle Lite
Valve's "Secret Weapon"
Game Maker's Toolkit
Horse Race Tests: The Internet's Strangest Game
Crunchybagels
Powerpoint About Every Balatro Deck
Flare
How Many Words Do You Need To Beat Scribblenauts?
Big Garf
The Games That Designed Themselves
Game Maker's Toolkit
AI Learns Insane Monopoly Strategies
b2studios
How To Combine Video Game Genres
Game Maker's Toolkit
Balatro's Hidden Lore, References, & Unused Content
gmdblue
Why EA Ruined Its Own Masterpiece | Spore
Verdana
How I got INFINITY in Balatro
cjyacjya
The Power of Invisible Choices
Game Maker's Toolkit
What if You Had Every Legendary Joker in Balatro?
Roffle Lite
Can You Beat Hitman 3 Without Breaking ANY Laws?
windowledge
Oh no, I disassembled my Switch 2
James Channel
Exposing BIAS in Game Review Scores
WelfareWalrus
Can we Improve Tutorials for Complex Games?
Game Maker's Toolkit